Bridge - precision system (v3.0.0 2020-06-06, ©www.zaremba.ch)
Cheat sheet of the bidding system developed by C.C. Wei in 1963 with assistance from Mr. Alan Truscott and Italian champions - the Blue Team.
The system is mainly based on the 《橋牌中級教程》 book, ISBN:
9787500907534. Tuned by Robert Zaremba based on Władysław Izdebski book: Precision Club. TAB (Trump-Asking Bid, alpha) and CAB (Control-Asking Bid, beta) responses have been replaced by simpler yet powerful
fit-reverse sequence, keeping the principles and structure of the original system. Other changes: unusual 2NT opener.
This version uses transfers after 1♣ positive reponse (suit bid). This optimize bidding levels and keeps the gameplay on the strong hand (in a similar spirit to Jacoby Transfers after 1NT). A traditional version doesn't use transfers and it's presented at
precision_no_transfers (v2).
Check also a more recent, widely played Meckwell Lite Precision.
"Convention card"
rebid = rebid own suit; raise = raise partner suit; shift = change suit.
F = forcing 1 round; GF = game forcing; 3+# = min 3 cards in bid suit.
M = major, m = minor.
- Discard: Roman
- Blackwood: RKC (1430)
- Double jump shift: splinter (13+) or weak splinter (10+)
- Jump shift: GF, strong single suited hand (usually no support for partner)
- 2NT over 1x opening is strong and GF. Over 2x opening is invitational
- Accepting suit.
Raises, depends on the context: weak, invite, preemptive.
Double jump shift: splinter + GF.
Jump shift by responder in the second round: stopper cuebid + GF.
- After accepting the suit cue bid is a stopper exploration
Opening
| Bid |
HCP |
Description |
| 1♣ |
16+ |
Strong hand, each distribution |
| 1♥/1♠ |
11-15 |
5+# |
| 1NT |
13-15 |
Balance hand, no 5# major |
| 2♣ |
11-15 |
6+♣ or 5♣ with 4# major |
| 1♦ |
11-15 |
4+♦ OR 2+♦ 12+HCP and other strong 4# and not suitable for any other opening above |
| 2♦ |
11-15 |
4-4-1-4 or 4-4-0-5 distribution, at most 1#♦, no 5# major |
| 2NT |
6-12 |
5-5 in minors, limited strength, (8-12 HCP if vul.) |
| 2♥/2♠ |
8-10 |
Good 6# |
| 3♣/3♦ |
8-10 |
Semi-solid 7#, has side entry, invite to 3NT |
| 3♥/3♠ |
8-10 |
Good 7#, preemptive, 6 tricks for non-vul. (7 for vul.) |
| 3NT |
~10 |
Solid 7# in minor, side suit has little strength, gambling |
| 4♣/4♦ |
10-15 |
Transfers, solid 8# in ♥/♠, or solid 7# in ♥/♠ with A or K in side suit |
| 4♥/4♠ |
8-10 |
non-solid 8#, preemptive |
Responses
1♣ (16+ solid HCP)
This version is featured with
fit-reverse sequence.
| Bid |
Description |
| 1♦ |
0-7 HCP, weak hand |
| 1♥/1♠/1NT/2♣/2♦ |
transfers, 8+ HCP, 5+# or bal in case of 1♠ (transfer to 1NT) |
| 2NT |
11-13 or 16+ HCP, balanced, no 5# major |
| 3NT |
14-15 HCP, balanced, no 5# major |
| 2♥/2♠/3♣/3♦ |
8+ HCP, 4-4-4-1 or 5-4-4-0, bid suit is shortage |
| 3♥/3♠ |
4-7 HCP, good 7# |
| 4♥/4♠ |
4-7 HCP, good 8# |
1♣-X (after opp. intervention)
| Bid |
Description |
| Pass |
0-4 HCP |
| 1♦ |
5-7 HCP |
| double |
5-7 HCP, no #5 suit |
| X (cuebid) |
8+ HCP with 4-4 major |
1♣-1♦ (0-7 HCP, weak)
| Bid |
Description |
| Simple |
16-21 HCP, 5+# or (4M and 4-3-5-1)
| Opener |
raise: 3+#, 3-4 PC
j. raise: 4+#, 4+ PC
shift: 5+#, 5+ HPC
NT: bal, 5+ HPC
|
|
| Jump |
22+ HCP, 5+#; 9 winning tricks, 18+ HCP |
| 2x jump |
22+ P, 4-4-4-1/4-4-5-0's shortage suit |
| 1NT |
16-19 HCP, balanced, may have 5# minor |
| 2NT |
20-23 HCP, balanced, may have 5# minor |
| 3NT |
24+ HCP. balanced, may have 5# minor |
1♣-1♥/1♠/1NT/2♣/2♦
(8+ HCP, 5+# / bal for 1♠)
Transfers respectively to 1♠/1NT/2♣/2
♦/2
♥.
Promises a good 5+# hand (no upper limit), transfer to 1NT (1♣→1♠) promises a balanced (NT) hand. With fit you should accept by calling a transferred suit (the next suit), or call NT if combined hands are good for NT.
Responses to suit tranfer (1♣-1♥/1NT/2♣/2♦):
| Bid |
Description |
| Jump accept to 4♥/4♠ |
16 HCP, 4+# support, few controls, sign-off |
| Accept suit transfer (no 1NT) |
F!, usually 3+# support (or 2+# strong), asks for hand quality
| Fit reverse (odwrotka) [instead of gamma] |
+1: 8-11, 5#
+2: 8-11, 6#
+3: 12+, 5#
+4: 12+, 6#
Opener bids after fit-reverse response:
- 2NT: F! ask for 4# side suit
- 3A: (A=accepted suit) - minimum hand
- jump: cue-bid
Example: 1♣-2♣ (transfer: 5+♦) - 2♦ (accept, fit-reverse request) - 2♥ (fit reverse response: weak with 5♦) - 2NT (side suit ask) - 3♥ (showing 4♥)- 4♣ (cue-bid showing stopper in ♣ and no stopper in ♠)...
|
|
| Shift |
F!, 5+#, asks for fit
| Fit reverse bis (odwrotka bis) [instead of alpha] |
+1: 8-11, no fit
+2: 12+, no fit
+3: 8-11, fit
+4: 12+, fit
Example: 1♣-2♣ (transfer: 5+♦) - 2♥ (bid own suit) - 2NT (strong, no fit) - 3♠ (nat, show second suit) - 4♣/♥
|
|
| Jump shift |
19+ HCP, good 6+# or 9+ tricks, slam. →fit reverse bis |
| 2x jump shift |
17-19 HCP, Splinter, 4+# support, slam. →fit reverse |
| Simple NT |
16-18 HCP, balanced, no support (2-), no own 5#. →nat |
| Jump NT |
19+ HCP, balanced, no support (2-), no own 5#. →nat |
| 3NT |
16-18 HCP, shortage in partner's suit, no other better suit (only apply to 1♥/1♠
response) |
Responses to 1NT tranfer (1♣-1♠)
Accept the transfer (1NT), even with 5M, or make a shift according to the table above.
| Bid |
Description |
| 2♣ |
8-11 HCP. → 2♦ = Forcing Stayman |
| 2♦ |
12+ HCP, no 4# major |
| 2♥ |
12+ HCP, 4#♥ and maybe 4#♠ |
| 2♠ |
12+ HCP, 4#♠ and no 4#♥ |
| 4♣ |
22-25 HCP, Gerber, ask for Aces |
Example: 1♣ - 1♠ (transfer) - 1NT (accept) - 2♣ (8-11 HCP) - 2
♦ (Stayman) - 2
♥ (show 4
♥), 4
♥ (sign-off).
1♣-2♥/2♠/3♣/3♦
(8+ HCP, 4-4-4-1 or 5-4-4-0, bid suit is shortage)
| Bid |
Description |
| Jump to suit game |
16-18 HCP, 4+# (sometimes good 3#) |
| NT |
16-18 HCP, balanced, invit |
| Simple |
19+ HCP, 4+#, good shape, slam trial, →fit reverse bis |
1♣-3♥/3♠
(4-7 HCP, good 7#)
| Bid |
Description |
| Pass |
Lower bound, not support, no other better suit |
| Jump to game |
sign-off |
| shift |
Slam interest, ask for control
| Control Reply |
+1:no control
+2: K or singleton
+3: A or void |
|
1♣-4♥/4♠
(4-7 HCP, good 8#)
| Bid |
Description |
| Pass |
Lower bound, not support, no other better suit |
| Blackwood |
Slam trial |
1♣-2NT
(11-13 or 16+ HCP, balanced, no 5# major)
| Bid |
Description |
| 3♦/3♥/3♠ |
16+ HCP, 5+#, forcing |
| 3♣ |
16+ HCP, Stayman |
| 3NT |
16-19 HCP, balanced, sign off |
| 4NT |
24+ HCP, balanced. →blackwood |
| 4♣ |
20-23 HCP, Gerber, ask for Aces |
1♣-3NT
(14-15 HCP, balanced, no 5# major)
| Bid |
Description |
| Pass |
16 HCP, balanced, sign off |
| 4♣ |
16-19 HCP, Gerber, ask for Aces |
| 4♦ |
16+ HCP, 5# ♣ or ♦, slam trial
| Responder Rebid |
4♥: ♣ support
4♠: ♦ support
4NT: Nil
If support both, reply as 4NT Blackwood |
|
| 4♥/4♠ |
16 HCP, 5#, sign off |
| 4NT |
20+ HCP, balanced |
1♦ (11-15 HCP, usually 4#)
| Bid |
Description |
| Pass |
0-7 HCP, weak hand |
| 1♥/1♠ |
8-15 HCP, 4+#, forcing, search for 4# major matching
| Opener (11-13 HCP) |
Opener (14-15 HCP) |
raise: 4#
1♠: 4#.
2♣: 4+#, at least 5-4 in minor.
2♦: 6+# or good 5#.
1NT: else. |
Jump raise: 4+# support.
Reverse (2♥/2♠): 4+#.
3♣: 4+#, at least 5-4 in minor.
3♦: 6+# or good 5#.
2NT: else. |
|
| 1NT |
8-11 HCP, balanced, no 4# major |
| 2♣/2♦ |
11-15 HCP, 4+#, no 4# major, forcing (opener should either support or show 4# ♥/♠) |
| 3♦ |
8-10 HCP, 5+#, preemptive |
| 3NT |
13-15 HCP, balanced, no 4# major |
| Jump shift |
16+ HCP, good 6+# or solid 5#, GF, slam interest |
| 2NT |
16+ HCP, normally balanced, GF |
1♥/1♠ (11-15 HCP, 5#)
| Bid |
Description |
| Pass |
0-7 HCP, weak hand |
Raise (2♥/2♠) |
8-10 HCP, 3+# support
| Opener: Kokish two-way Game Tries |
- pass: 14- HCP, nothing special.
- next (2♥/2NT): relay for stopper cue-bid. !F
Opener asks responder to bid stopper ( 1♥-2♥-2♠-2NT = ♠).
- shift < raise: short-suit game try. Shows short. !F
1♥-2♥-2NT shows short in ♠ (since 2♠ would be a relay).
- raise: 6#, no short, invit.
- jump raise (to game): good 6#, sign off.
|
|
| Jump raise |
11-13 HCP, 4+# or 3# (at least QXX) support, invit. |
| 2x jump raise |
8-10 HCP, 4+#, good distribution, sign off |
| 3NT |
13-15 HCP, 4+# support, no singleton or void, GF |
| 2x jump shift |
Splinter, 13+ HCP, 4+# support, bid suit is shortage |
| shift 1-over-1: 1♥→1♠ |
8-15 HCP, 4+#, forcing
| Opener (11-13 HCP) |
Opener (14-15 HCP) |
2♠ (raise): 4+#
2♥ (rebid): 6+#
2♣/2♦: 4+#
1NT: else |
3♠ (j. raise): 4+#
3♥ (j. rebid): 6+#
3♣/3♦: 4+#
2NT: else |
|
| shift 2-over-1: 2♣/2♦/2♥ |
11-15 HCP, 4+# if minor, 5+# if major, forcing
| Opener (11-13 HCP) |
Opener (14-15 HCP) |
Raise: 3+#
Rebid (own): 6#+
Shift to 2m: 4+#
2NT: else |
Jump Raise: 3+#
Jump Rebid (own): 6+#, GF
Shift to other major or 3m: 4+#
3NT: else |
|
| Jump shift |
16+#, good 6+#, GF |
| 1NT |
8-15 HCP, no support, no other suitable bid
| Opener (11-13 HCP) |
Opener (14-15 HCP) |
pass: no other 4#
Rebid: 6+#
Shift: 4+#
| Jump rebid: 6+#
Reverse (2♠): 4+#
Jump shift: good 5+#
2NT: else |
|
| 2NT |
16+#, waiting, GF |
1NT (13-15 HCP, balanced, no 5# major)
| Bid |
Description |
| Pass |
0-9 HCP, balanced |
| 2♣ |
8-11 HCP, Stayman, ask for 4# major. If 8-11 HCP and 5+major or 6+minor, use this as
relay. |
| 2♦ |
12+ HCP, Forcing Stayman, ask for 4# major. If 12+ HCP and 5+major or 6+minor use this as relay. |
| 2♥/2♠ |
7- HCP, good 5+#, sign off |
| 3♣/3♦ |
7- HCP, good 6+#, sign off |
| 3♥/3♠ |
11+ HCP, good 6+#, single suiter, GF |
| 4♦/4♥ |
11+ HCP, Texas transfer (request opener to bid 4♥/4♠) |
| 4♣ |
Gerber |
| 2NT |
10-11 HCP, no 4# major, invite to 3NT |
| 3NT |
12-17 HCP, no 4# major, sign off |
| 4NT |
18-21 HCP, balanced, invite to slam. →blackwood |
| 5NT |
22+ HCP, balanced, invite to slam. →blackwood |
2♣ (11-15 HCP, 6+#♣ or 5#♣ + 4# major)
| Bid |
Description |
| Pass |
0-7 HCP, weak hand |
| 2♦ |
11+ HCP, ask for card shape
(2♥/♠=4+#;
2NT=6♣) |
| 2♥/2♠ |
8-10 HCP, 5+# |
| 2NT |
10-11 HCP, balanced, no 4# major, invite to 3NT |
| 3♣ |
8-10 HCP, 4 or good 3# support, normally no 4# major |
| Jump shift |
14+ HCP, good 5+# |
| 4♣ |
Under 7 HCP, 4+# support, preemptive |
2♣-2♦
| Bid |
Description |
| 2♥/2♠ |
4# (♥/♠) |
| 2NT |
6+# in ♣, has stopper in 2 outside suits |
| 3♣ |
6+#, has stopper in 1 outside suit |
| 3♦ |
5/6# in ♦/♠ |
| 3NT |
6+ solid ♣, no 4# major |
2♦ (11-15 HCP, 4-4-1-4 or 4-4-0-5 distribution)
| Bid |
Decription |
| Pass |
6+ ♦, no other suit, no chance to make game |
| 3♦ |
4+♥ & 4+♠, inv. |
| 2♥/2♠/3♣ |
Weak hand, sign off, may have only 3# support |
| 3♥/3♠/4♣ |
5-7 HCP, 4+#, invit |
| 4♥/4♠/5♣ |
5+#, good shape and strength to game, sign off |
| 3NT |
Good ♦, has side suit entry, sign off |
| 2NT |
8+ HCP, ask for details, GF. |
2♥/2♠ (8-10 HCP, good 6#)
The bidding class shares the same handler with SAYC/ACOL
| Bid |
Description |
| Pass |
Negative |
| Raise and Jump raise |
Preemptive, sign off |
| 2NT |
13+ HCP, 2+#, ask to show feature, forcing
| Opener |
- Rebid: 6-8 HCP, no feature in side suit
- Shift: 9+ HCP, show singleton- or A/K
- Jump shift minor: 9+ HCP, at least QXXXXX
- 3NT: 9+ HCP, open suit at least AKQXXX
|
|
| Shift |
13+ HCP, good 5+#, ask for details, forcing
| Opener |
- Raise: 3+# or 2 with at least QX
- Rebid: 6-8 HCP
- Shift: 9-10 HCP, at least KX, no support
- Jump shift minor: weak splinter, 9+ HCP, 3+# good support
- 3NT: 9-10 HCP, open suit at least AKQXXX
|
|
| Jump shift |
splinter, 3#+ support, GF |
| 3NT |
sign off |
2NT (6-12 HCP, min 5-5 in minors)
Responses are natural
3NT (Solid 7# in minor, side suit has little strength, gambling)
| Bid |
Description |
| 4♣ |
Weak, 8-HCP, ask partner to pass or bid 4♦ if longer in ♦ |
| 4♦ |
Ask for singleton
| Opener |
4♥ / 4♠ : show singleton
5♣: 7+♣, 1-♦
5♦: 7+♦, 1-♣
4NT: no singleton, hand is 7-2-2-2
|
|
| 5♣ |
8+, same as after 3NT-4♣ |
4♣/4♦ (10-15 HCP, Transfers, solid 8# in ♥/♠, or solid 7# in ♥/♠ with A or K in side suit)
| Bid |
Description |
| "next" |
inv to slam.
→ rebid longer if you want to pass; 4NT: full suit match; other: cue-bids |
| accept |
(call transferred suit), sign-off |
| 4NT |
Blackwod |
| "other" |
cue-bid |
Conventions
- Stayman 1NT-2♣ (http://www.bridgebum.com/stayman.php)
-
| 2♦: no 4# major |
2♥: 4♥ and maybe 4♠.
2♠: 4# ♠ |
pass: sign off.
2♥ (2♠): 10+ HCP, 5♥ + 4♠, invit
3♥/3♠: 10+ HCP, 6+#, invit
3♣/3♦: 10+ HCP, 5+#, invit
2NT: 8+ HCP, nat
|
pass: sign off.
2♠ (shift): 8-11, 5+#, invit.
3♠ (jump shift): 10+, 6#, invit.
2NT: 10+, 4# in other major.
Raise: 10+, 4# (or 8+ and 5#), invit.
|
- Forcing Stayman (1NT-2♦)
-
| 2NT: no 4# major and no 5# minor |
2♥: 4♥ and maybe 4♠.
2♠: 4# ♠ |
3♣/3♦: 5# |
shift: 5#
3NT: 14+, balanced.
|
shift: 5#
2NT: balanced.
|
natural |
- Wilkosz (2♦), might be used in defense (eg overcall 1♣)
- 6-12 HCP, two 5+ suits, at least one 5+# in major.
| 2 ♥/♠ |
11+ HCP, 3+♥/♠ |
| 2NT |
14+ HCP, ask for card shape:
- 3♣: 5+♣ & 5+ major
- 3♦: 5+♥ & 5+♠
- 3♥: 5+♦ & 5+♥
- 3♠: 5+♦ & 5+♠
|
| 3♣ |
14+ HCP, strong 6♣ |
| 3♦ |
14+ HCP, invit, ask for major 5# |
| 3♥ |
8-10 HCP, 3♥&♠, preemptive. |
- Stopper cue bidding
- After setting the suit S we can start bidding lowest control: A or K or singleton or void, to invite for the game. Partner must cue bid his lowest control (even when weak) or bid S. If one player has by passed a suit showing no control and his partner still cue bids a new suit, he promises control in the by passed suit.
- Blackwood RKC (102 / 1430)
- After 4NT we count the # of Aces + trump K. The responses are:
5♣=1|4, 5♦=0|3, 5♥=2|5 (without trump Q), 5♠=2|5 (with trump Q).
→ After 5♣ or 5♦ the next step (skipping trump suit) ask for trump Queen.
If you don't have the queen - sign off (bid our suit at the cheapest level). Otherwise bid your cheapest king (not counting trump one) or 5NT
→ The next step (or next+1 after 5♣ or 5♦) asks for kings only when Grand Slam can be developed.
Response: bid the cheapest king you have.
Overcall, defense
- Michaels Cue Bid
- Bid opp. suit just after his opening. Promises 8+ HCP and 5-5 in two higher suits
(over opp. minor opening) or 5 in other major and 5 in some minor (over opp. major opening)
- Unusual NT
- Similar to Michaels cue bid - immediate overcall of 2NT shows at least 5-5 in two smaller
suits (not counting opp. suit).
- Lebensohl
- After 1NT interruption (Y or *). Example for: 1NT-(2♥):
→ *=neg double; 2♠=nat, noF; 2NT=weak with 5#m or F with 4#♠; 3♣♦= nat F; 3♥= 3-#♠ ask for ♥stopper; 3♠= nat F.
Bidding 2NT is the Lebensohl. Opener must relay 3♣. Then: → pas/3♦=week + 5♣/♦; 3♥=GF 4+#♠ no ♥stop; 3♠= inv 5#♠; 3NT=nat + ♥♠stoppers.
- Defense against suit opening
- Overcall simple suit bid:
- shift: 8+ HCP, very good 4+# (or good 5+#). 2over1 5+#. Then:
cue-bid (10+) asks overcaller about quality (raise: minimum, shift 11+).
- jump: 8+ HCP, 6+#
- cuebid - Michaels, 2NT - unusual 2NT
Overcall weak 2:
- double: 14+, shor in opener's suit.
- suit: 14+, good 5+#
- Cappelletti
-
Defense against 1NT opening
| Bid |
Meaning |
| Double |
Shows an equivalent hand as 1NT open bid. |
| 2♣ |
Unknown one suited hand, |
| 2♦ |
Both major suits (min 4-5). |
| 2♥/♠ |
♥/♠ and a minor suit. |
| 2NT |
Both minor suits (min 4-5) |
| Overall |
Natural |
- Negative double
- After partner opening and opp. overcall ≤ 3♠. Requires 6+ HCP 4+# at level 1,
and 8+ HCP 5+# at level 2. After 1♥/1♠ opening it usually invites for 3NT. Examples:
- 1?-(1?)-*: no points to overcall, promises descend rebid and something else (eg 5#)
- 1♣-(1♦)-*: 4-4 in majors
- 1♣/1♦-(1♥)-*: 4# ♠
- ♥-(1♠)-*: 1 minor and descend rebid
- Takeout double
- After non-interrupted opp. bid ≤ 3♠. Promises: strong one suited hand
(16+HCP 6# or 19+ HCP 5#) or balanced too strong (19+ HCP) to overcall 1NT
or (std) 12+ HCP, short in opp suit, nothing good to open.
- Roman discard (Odd/Even)
- 2,4: discourage given and signal the lower suit (from 2 remaining)
6,8: discourage given and signal the higher suit
3,5,7: to signal the given suit
- Lavinthal
- Like Revolving discard, you select higher or lower suite out from the remaining rather than revolving. So when discarding low ♣ to leading ♦ then in Lavintahl you signal ♥ but in Revolving you signal ♠.
A1. Rubber scoring
Rubber consist of two games. To make a first game (
be vulnerable) you need 100 points below the line.
After that all points in that sector are undersocred and each team starts points below the line from 0.
| Below the line, only for contract points -
for each odd trick bid and made. Redouble doubles all doubled values. |
Undoubled |
Doubled |
| ♣, ♦ / ♥, ♠ |
20 / 30 |
40 / 60 |
| no trump (first / subsequents) |
40 / 30 |
80 / 60 |
| Above the line |
|
| Overtricks not vul. (before having first game) |
as for tricks |
100 |
| Overtricks vul. |
as for tricks |
200 |
| Penalties: (awarded by defending side) |
|
| * not vul. undertricks (first / subsequents) |
50 |
100 / 200 |
| * bulnerable undertricks (first / subsequents) |
100 |
200 / 300 |
| Bonuses all above the line.
Values are not doubled by Double or Redouble |
Score |
| award for a doubled / redoubled contract made |
50 / 100 |
| successful small slam - contract to win 12 tricks (not vul. / vul.) |
500 / 750 |
| successful grand slam - contract to win 13 tricks (not vul. / vul.) |
1000 / 1500 |
| Rubber (opponents have / doesn't have a game) |
300 / 500 |
| For a non-sport game |
| Rubber (opponents have / doesn't have a game) |
500 / 700 |
| one hand holding any 4 of the 5 trump suit honors |
100 |
| one hand holding all 5 trump suit honors, or all 4 aces in a notrump contract |
150 |
A2. Card distributions
-
7
4-3 62%
5-2 30.5%
6-1 7%
7-0 0.5%
-
6
3-3 36%
4-2 48%
5-1 15%
6-0 1%
-
5
3-2 68%
4-1 28%
5-0 4%
-
4
2-2 40%
3-1 50%
4-0 10%
-
3
2-1 78%
3-0 22%
-
2
1-1 52%
2-0 48%